It's up to you: you can have the files for FREE, or contribute with a little amount to tip me, which I'll appreciate immensely! In Danger at Dunwater one of these malenti might have infiltrated the lizardfolk lair appearing as an ambassador of the sea elves. In this case, the adventurers are investigating a band of Lizardfolk who have been negotiating secret smuggling deals to amass arms and armor. Today we’re going through Danger at Dunwater, which hides so many gems in an underrated little module. Click download now to get access to the following files: Beautiful Maps! It’s a toolbox for putting together your story, and sure there might be some rails involved, but you get to decide where they’re pointing. And that’s just one part of this adventure. They fully adhere to the rules set forth in the Community Content Agreement of the DMsGuild. Classic Modules Today: U2 Danger at Dunwater (5e). Thank you for your effort to change the billing method! A: Go to this page and follow the instructions. As we said, there’s more going on here than meets the eye–which is what makes this whole series great. Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. Roll20 can only import files that have less than 5MB of size. I literally postponed our session until this map come out. While the lizardfolk have not allied with the sea elves, it is possible they would harbor a sea elf ambassador regardless. Right click the imported image and go to Advanced > Set Dimensions. Go AD FREE today! This title was added to our catalog on October 13, 2017. Classic Modules Today are a series of products that convert early edition Dungeons & Dragons and Advanced Dungeons & Dragons adventure modules to the Dungeons & Dragons 5th edition rule set. Or how about a rolling fight with 25 Bullywugs that’s just good clean fun. Will you be completing the entire Ghosts of Saltmarsh campaign? Which they might accept, and there are consequences for it both positive and negative–but that’s what makes this series so great. Subscribe to get the free product of the week! Thanks for the feedback! Danger at Dunwater Map by Franz Warm Inside these files you'll find the huge map for the lizardfolk colony presented at the adventure Dunger at Dunwater, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh. :). D&D, D&D 5E, Dreams of the Red Wizards, Ghosts of Saltmarsh, Session Report Of all the adventures I’ve run, Danger at Dunwater is one of the most difficult to approach. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. And that’s what makes this module such a great intro for players and DMs. Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. Most newer books are in the original electronic format. Probably all you need to do is to type in your e-mail and click "Resend my Download Links". The Saltmarsh Town Council might not even be aware of the lizardmen if the adventurers blundered about. Just be sure to choose the right amount for your support contribution. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. For more information, download the free guide "Using Classic Modules Today Conversions". I hope you Enjoy all the details I put into this one. Subscribe to BoLS Prime. Thanks! Visit Classicmodulestoday.com for instructions on creating your own classic module conversions and selling them on the DMs Guild. The moment Stripe was available I changed to it in the same day! These products were created by scanning an original printed edition. PayPal was the only option I had. Oh, I forgot to mention this. The second part of the Saltmarsh series, this module will see a group of characters head out in search of a band of lizardmen who seem to be threatening the town of Saltmarsh. We’re going to tread into spoiler territory, and though this module is older than I am, an updated version is about to come out, so if you want the freshest experience so consider yourself warned. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. I wish I could make these maps faster! Danger at Dunwater is now out =D took about 20 hours but there it is. Both download and print editions of such books should be high quality. Some rare sahuagins appear indistinguishable from sea elves. Danger at Dunwater is packed with cool opportunities like this. How can I recover my download links? Running it for my 8 year old and his friends on Zoom during the pandemic so nice to have detailed map files I can share with them.